Blog by Raam Shanker

The Five Stages of Design Thinking: A Blueprint for Innovation – Part 2

Last week we looked at the first three stages of design thinking, which were empathise, define and iterate. Today we look at the remaining two.

So, here we go.

Prototype: Creating Tangible Solutions

Developing those ideas into solutions to examine how an idea transforms into a product or a solution is what this is.

Significance: Prototyping involves turning ideas into tangible, workable models. This stage is crucial for exploring how the proposed solutions work in practice and for identifying any issues early on. Prototypes can range from simple sketches to fully functional models.

Examples:

  • Physical Product Design: Designers create prototypes of the ergonomic chair with different adjustments and materials. These prototypes are then tested with users to gather feedback.
  • Digital Product Design: For the banking app, designers might develop wireframes and interactive prototypes of the app interface, allowing users to navigate through the app and provide feedback on the user experience.
  1. Test: Refining the Product

Finally, let your market have a go at your creation and tell you how they feel. The proof is in the pudding, and if the pudding is bad, your market will tell you immediately!

Significance: Testing involves evaluating the prototypes with real users to gather feedback and make necessary refinements. This stage ensures the final product meets the users’ needs and solves the identified problem effectively.

Examples:

  • Physical Product Design: User feedback on the chair prototypes might reveal that certain adjustments are hard to use, leading designers to simplify the mechanism or choose more intuitive materials.
  • Digital Product Design: Testing the banking app with users might show that some features are not intuitive, prompting designers to refine the navigation and improve the user interface.

Examples of Design Failures

Physical Product Design Failure: The Juicero

The Juicero, a high-tech juicer, failed to empathize with users. It was expensive and required proprietary juice packs that users discovered they could squeeze by hand without the machine. The product’s high cost and unnecessary complexity led to its downfall, illustrating a lack of true user understanding and need.

Digital Product Design Failure: Microsoft Zune

Microsoft Zune, an MP3 player, failed due to poor understanding of user needs and a lack of differentiation from the iPod. The device lacked innovative features and had a cumbersome user interface, leading to its failure in the market. The failure to empathize with users and define a unique problem to solve resulted in a product that couldn’t compete.

Conclusion

The five stages of design thinking—Empathize, Define, Ideate, Prototype, and Test—are essential for creating products and services that truly meet users’ needs. By deeply understanding users, clearly defining problems, exploring creative solutions, building tangible prototypes, and rigorously testing, designers can innovate effectively. Ignoring these principles, as seen in examples like the Juicero and Microsoft Zune, often leads to products that fail to resonate with users and ultimately fail in the market. Embracing design thinking ensures a user-centered approach that drives success and satisfaction.